"You put a big, spectral, purple-looking character in the background, people are going to think there's an antagonist," Ribbins joked. Thus, the presence of the spooky-looking Nebulord immediately seems at odds with that approach. A skate wizard isn't determined by a specific score or high degree of aptitude, however, but by the personal satisfaction of playing the game and exploring the feeling of skating. Your chief opponent in OlliOlli World is yourself, as you push to increase your skill level. Something notable about OlliOlli World's story is how positive it is-there's no antagonist, and the characters who show up throughout the game are encouraging of your journey to become a skate wizard. Aliens are a part of the levels of Burntrock, but in Void Riders they're a much bigger deal. In addition to the Void Riders skate crew you can expect to interact with, the key art also shows a big purple blob creature called Nebulord taking center stage. But somewhat notably, this is a story expansion to OlliOlli World, which itself has a narrative running all through its many levels of skating mayhem. It comes along with new customization options and some new gameplay mechanics-Ribbins suggested that those alien tractor beams in the key art are for more than just sci-fi set dressing. Void Riders brings a new biome to the skate-obsessed setting of Radlandia, the spaced-out alien art style of which is hinted at in the key art. It's been cool to be like, let's just be really out there with this one and do some crazy stuff." But I think that's fun I think it would potentially be a little bit stale if we were just like, 'Oh we've added another skateboard trick,' or something like that. "And so what we are adding is probably more at the fantastical end of the scale, I suppose, than like more at the skating end of the scale. What would just be a cool game mechanic or like a cool thing to do because it's a video game?' As opposed to being, like, 'I also saw that on Thrasher last week,'" he explained. ", it has been like, 'let's try and focus on things that actual skateboarders do,' and so it's been fun with the DLC to go, 'Okay, the DLC, let's free ourselves from that. With Void Riders, Ribbins said the developers were interested in exploring an experience that offers a little more freedom. When it comes to its skating, OlliOlli World isn't intensely realistic, of course-you can land ludicrous tricks, grind rail after rail without stopping, and fall hundreds of feet without injury-but the series has put a premium on some elements of realism, like the sorts of tricks skaters can pull off. The prevalence of alien visitors offers a sense of the kind of gameplay experience Roll7 is going for. The key art for OlliOlli World's first expansion, Void Riders, suggests that it'll make the weird skating platformer even more delightfully weird. They're a big part of the foreground in Void Riders, composing a skate crew of their own that you'll interact with, much like those located throughout the different levels of OlliOlli World. Aliens previously made a few cameos in OlliOlli World's Burntrock levels, mostly hanging around in the background as a sort of running Area 51 joke. The twists in Void Riders primarily seem to concern visits by extraterrestrials, whose ships can be seen in the art sucking up objects, characters, and cows, thereby altering OlliOlli World's skatable landscape. And it's like, what cool twists can we put on it, and stuff like that?" "DLC is an opportunity to, as developers, have fun-we already know how to make the game now. "Yes, it's as weird as it looks," said John Ribbins, Roll7's chief creative officer and co-founder, in an interview with GameSpot. Though developer Roll7 hasn't revealed much in the way of details about what players can expect for the first story expansion for OlliOlli World, GameSpot got an exclusive look at the DLC's key art, which gives a few clues. With its upcoming DLC expansion, Void Riders, the side-scrolling skateboarding platformer is taking things a step further with a cosmic theme and the addition of a whole bunch of aliens. It's also one populated by humans, frog businessmen, fortune-telling fish, and skate gods, whose main teachings include grinding and kick-flipping. OlliOlli World is already something of a strange, cartoony game, taking place in a world built for skateboarding.
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